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damage dealt as \u003Cgold>gold\u003C\u002Fgold>.\u003Cbr>\u003Cbr>Cooldown: \u003CscaleLevel>25 - 15\u003C\u002FscaleLevel>s","True Damage, Income","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FInspiration\u002FFirstStrike\u002FFirstStrike.png",[447,448],"Damage Dealt: @eogvar1@","Gold Gained: @eogvar2@",{},{"id":61,"name":451,"majorChangePatchVersion":52,"tooltip":452,"shortDesc":453,"longDesc":454,"recommendationDescriptor":52,"iconPath":455,"endOfGameStatDescs":456,"recommendationDescriptorAttributes":458},"Demolish","Your third attack against towers deals \u003CscaleAD>@DamageCalc@\u003C\u002FscaleAD> bonus physical damage.\u003Cbr>\u003Cbr>Total bonus damage: \u003CscaleAD>@f1@\u003C\u002FscaleAD>\u003Cbr>Total triggers: \u003CscaleAD>@f2@\u003C\u002FscaleAD>\u003Cbr>Cooldown: 30s","Your third attack against turrets deals bonus damage.","Your third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage.\u003Cbr>\u003Cbr>Cooldown: 30s","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FDemolish\u002FDemolish.png",[457],"Total Bonus Damage: @eogvar1@",{"kUtility":459},10,{"id":161,"name":461,"majorChangePatchVersion":462,"tooltip":463,"shortDesc":464,"longDesc":465,"recommendationDescriptor":466,"iconPath":467,"endOfGameStatDescs":468,"recommendationDescriptorAttributes":470},"Cheap Shot","9.9","Damaging champions with \u003Cb>impaired movement or actions\u003C\u002Fb> deals \u003CtrueDamage>@DamageCalc@ bonus true damage\u003C\u002FtrueDamage>.\u003Cbr>Cooldown: 4s\u003Cbr>\u003Crules>Activates on damage occurring after the impairment.\u003C\u002Frules>\u003Cbr>\u003Cbr>Total bonus damage dealt: @f1@","Deal bonus true damage to enemy champions with \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairAct'>impaired movement or actions\u003C\u002Flol-uikit-tooltipped-keyword>. ","Damaging champions with \u003Cb>impaired movement or actions\u003C\u002Fb> deals 10 - 45 bonus true damage (based on level).\u003Cbr>\u003Cbr>Cooldown: 4s\u003Cbr>\u003Crules>Activates on damage occurring after the impairment.\u003C\u002Frules>","Earned by winning ranked games in Season 2020 - Split 1.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FCheapShot\u002FCheapShot.png",[469],"Total damage: @eogvar1@",{"kBurstDamage":471,"kDamagePerSecond":471},5,{"id":46,"name":473,"majorChangePatchVersion":52,"tooltip":474,"shortDesc":475,"longDesc":476,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":478,"recommendationDescriptorAttributes":479},"The Arcane Colossus","\u003CpathResolve>Resolve\u003C\u002FpathResolve> + \u003CpathSorcery>Sorcery\u003C\u002FpathSorcery> \u003Cbr>+0-0 Health based on level\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>","\u003CpathBonus>\u003CpathResolve>Resolve\u003C\u002FpathResolve> + \u003CpathSorcery>Sorcery\u003C\u002FpathSorcery> Set Bonus\u003C\u002FpathBonus>","+0-0 Health based on level\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FRunesIcon.png",[],{},{"id":417,"name":481,"majorChangePatchVersion":52,"tooltip":482,"shortDesc":483,"longDesc":484,"recommendationDescriptor":52,"iconPath":485,"endOfGameStatDescs":486,"recommendationDescriptorAttributes":488},"Approach Velocity","Gain \u003Cspeed>7.5% Move Speed\u003C\u002Fspeed> towards nearby enemy champions that are movement impaired. This bonus is increased to \u003Cspeed>15% Move Speed\u003C\u002Fspeed> for any enemy champion that you impair. \u003Cbr>\u003Cbr>Activation Range for CC from allies: 1000\u003Cbr>\u003Chr>\u003Cbr>Time Spent Hasted: @f1@s","Bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS\u003C\u002Flol-uikit-tooltipped-keyword> towards nearby enemy champions that are \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairMov'>movement impaired\u003C\u002Flol-uikit-tooltipped-keyword>, increased for enemy champions that you impair.","Gain \u003Cspeed>7.5% Move Speed\u003C\u002Fspeed> towards nearby enemy champions that are movement impaired. This bonus is increased to \u003Cspeed>15% Move Speed\u003C\u002Fspeed> for any enemy champion that you impair. \u003Cbr>\u003Cbr>Activation Range for CC from allies: 1000","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FApproachVelocity\u002FApproachVelocity.png",[487],"Time Spent Hasted: @eogvar1@",{"kMoveSpeed":459},{"id":338,"name":490,"majorChangePatchVersion":52,"tooltip":491,"shortDesc":492,"longDesc":493,"recommendationDescriptor":52,"iconPath":494,"endOfGameStatDescs":495,"recommendationDescriptorAttributes":497},"Waterwalking","While in the river, gain \u003Cspeed>10 Move Speed\u003C\u002Fspeed> and \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>@AdaptiveForceCalc@ Adaptive Force\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>.\u003Cbr>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>","Gain \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS\u003C\u002Flol-uikit-tooltipped-keyword> and AP or AD, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive\u003C\u002Flol-uikit-tooltipped-keyword> in the river.","Gain \u003Cspeed>10 Move Speed\u003C\u002Fspeed> and \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>13 - 30 Adaptive Force\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> (based on level) when in the river.\u003Cbr>\u003Cbr>\u003Ci>May you be as swift as the rushing river and agile as a startled Rift Scuttler.\u003C\u002Fi>","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FWaterwalking\u002FWaterwalking.png",[496],"Total time active: @eogvar1@:@eogvar2@",{"kBurstDamage":4,"kDamagePerSecond":4,"kMoveSpeed":498},6,{"id":261,"name":500,"majorChangePatchVersion":52,"tooltip":501,"shortDesc":502,"longDesc":503,"recommendationDescriptor":52,"iconPath":504,"endOfGameStatDescs":505,"recommendationDescriptorAttributes":506},"Last Stand","Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.\u003Cbr>\u003Cbr>\u003Crules>Minimum bonus is 5%.\u003Cbr>Maximum bonus is granted while below 30% health.\u003C\u002Frules>\u003Cbr>\u003Chr>\u003Cbr>Total bonus damage: \u003CscaleAD>@f1@\u003C\u002FscaleAD>","Deal more damage to champions while you are low on health.","Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FLastStand\u002FLastStand.png",[457],{"kBurstDamage":507,"kDamagePerSecond":508},1,9,{"id":155,"name":510,"majorChangePatchVersion":52,"tooltip":511,"shortDesc":512,"longDesc":513,"recommendationDescriptor":514,"iconPath":515,"endOfGameStatDescs":516,"recommendationDescriptorAttributes":518},"Electrocute","Hitting a champion with 3 \u003Cb>separate\u003C\u002Fb> attacks or abilities within 3s deals \u003Cfont color='#48C4B7'>@TotalDamage@\u003C\u002Ffont> bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>\u003Cfont color='#48C4B7'>adaptive damage\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>.\u003Cbr>Cooldown: 20s\u003Cbr>\u003Chr>\u003Cbr>Total Damage Dealt: \u003CscaleAD>@f1@\u003C\u002FscaleAD>","Hitting a champion with 3 \u003Cb>separate\u003C\u002Fb> attacks or abilities in 3s deals bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage\u003C\u002Flol-uikit-tooltipped-keyword>.","Hitting a champion with 3 \u003Cb>separate\u003C\u002Fb> attacks or abilities within 3s deals bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>\u003Cfont color='#48C4B7'>adaptive damage\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>.\u003Cbr>\u003Cbr>Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.\u003Cbr>Cooldown: 20s\u003Cbr>\u003Cbr>\u003Ci>'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'\u003C\u002Fi>","Combo Damage","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FElectrocute\u002FElectrocute.png",[517],"Total Damage Dealt: @eogvar1@",{},{"id":334,"name":520,"majorChangePatchVersion":462,"tooltip":521,"shortDesc":522,"longDesc":523,"recommendationDescriptor":52,"iconPath":524,"endOfGameStatDescs":525,"recommendationDescriptorAttributes":527},"Celerity","All movement bonuses are 7% more effective on you and gain \u003Cspeed>1% Move Speed\u003C\u002Fspeed>.\u003Cbr>\u003Cbr>Currently Granted: \u003Cspeed>@f1@ Move Speed\u003C\u002Fspeed>\u003Cbr>Extra Distance Traveled: @f2@","All \u003Cspeed>Move Speed\u003C\u002Fspeed> bonuses are 7% more effective on you and gain \u003Cspeed>1% Move Speed\u003C\u002Fspeed>.","All movement bonuses are 7% more effective on you and gain \u003Cspeed>1% Move Speed\u003C\u002Fspeed>.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FCelerity\u002FCelerityTemp.png",[526],"Extra Distance Travelled: @eogvar1@",{"kMoveSpeed":459},{"id":74,"name":529,"majorChangePatchVersion":52,"tooltip":530,"shortDesc":531,"longDesc":531,"recommendationDescriptor":52,"iconPath":532,"endOfGameStatDescs":533,"recommendationDescriptorAttributes":536},"Revitalize","Gain 5% Heal and Shield Power.\u003Cbr>\u003Cbr>Heals and shields you cast or receive are 10% stronger on targets below 40% health.\u003Cbr>\u003Chr>\u003Cbr>\u003CscaleAD>Bonus healing\u003C\u002FscaleAD>: @f1@\u003Cbr>\u003CscaleAD>Bonus shielding\u003C\u002FscaleAD>: @f2@\u003Cbr>\u003CscaleAD>Total Heal and Shield power\u003C\u002FscaleAD>: @f4@%","Gain 5% Heal and Shield Power.\u003Cbr>\u003Cbr>Heals and shields you cast or receive are 10% stronger on targets below 40% health.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FRevitalize\u002FRevitalize.png",[534,535],"Bonus Healing: @eogvar1@","Bonus Shielding: @eogvar2@",{"kHealing":459},{"id":399,"name":538,"majorChangePatchVersion":539,"tooltip":540,"shortDesc":541,"longDesc":542,"recommendationDescriptor":543,"iconPath":544,"endOfGameStatDescs":545,"recommendationDescriptorAttributes":547},"Unsealed Spellbook","8.9","Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is @f3@ seconds). \u003Cbr>\u003Cbr>Your first swap becomes available at 6 mins. \u003Cbr>\u003Crules>\u003Cbr>Summoner Spells can only be swapped while out of combat. \u003Cbr>After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.\u003Cbr>Smite damage increases after two Summoner Spell swaps. \u003C\u002Frules>\u003Chr>\u003Cbr>Unique Summoner Spells Used: @f4@\u002F@f8@\u003Cbr>Current Swap Cooldown: @f3@ seconds","Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.","Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is @f3@ seconds). \u003Cbr>\u003Cbr>Your first swap becomes available at 6 mins. \u003Cbr>\u003Crules>\u003Cbr>Summoner Spells can only be swapped while out of combat. \u003Cbr>After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.\u003Cbr>Smite damage increases after two Summoner Spell swaps. \u003C\u002Frules>","Cast more Summoners","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FInspiration\u002FUnsealedSpellbook\u002FUnsealedSpellbook.png",[546],"Summoner Spells swapped: @eogvar1@",{},{"id":232,"name":549,"majorChangePatchVersion":52,"tooltip":550,"shortDesc":551,"longDesc":552,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":553,"recommendationDescriptorAttributes":554},"The Brazen Perfect","\u003CpathPrecision>Precision\u003C\u002FpathPrecision> + \u003CpathSorcery>Sorcery\u003C\u002FpathSorcery>\u003Cbr>+0% Attack Speed\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>","\u003CpathBonus>\u003CpathPrecision>Precision\u003C\u002FpathPrecision> + \u003CpathSorcery>Sorcery\u003C\u002FpathSorcery> Set Bonus\u003C\u002FpathBonus>","+0% Attack Speed\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>",[],{},{"id":156,"name":556,"majorChangePatchVersion":557,"tooltip":558,"shortDesc":559,"longDesc":560,"recommendationDescriptor":561,"iconPath":562,"endOfGameStatDescs":563,"recommendationDescriptorAttributes":565},"Dark Harvest","8.23","Damaging a champion below 50% health deals \u003CscaleAD>@f8@ physical damage\u003C\u002FscaleAD> and harvests their soul, permanently increasing Dark Harvest's damage by \u003Cfont color='#fc314e'>11\u003C\u002Ffont>. Cooldown: 35s (resets to 1.0s on takedown)\u003Cbr>\u003Cbr>Souls harvested: \u003Cfont color='#fc314e'>@f5@\u003C\u002Ffont>\u003Cbr>Current damage: @TotalDamage@ \u003Cfont color='#fc314e'>(+@f6@)\u003C\u002Ffont>\u003Cbr>Total damage dealt: @f9@","Damaging a low health champion inflicts \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage\u003C\u002Flol-uikit-tooltipped-keyword> and harvests a soul from the victim.","Damaging a Champion below 50% health deals \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage\u003C\u002Flol-uikit-tooltipped-keyword> and harvests their soul, permanently increasing Dark Harvest's damage by 11.\u003Cbr>\u003Cbr>Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)\u003Cbr>Cooldown: 35s (resets to 1.0s on takedown)","Execute Enemies","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FDarkHarvest\u002FDarkHarvest.png",[517,564],"Total Souls Harvested: @eogvar2@",{},{"id":318,"name":567,"majorChangePatchVersion":52,"tooltip":568,"shortDesc":569,"longDesc":570,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":571,"recommendationDescriptorAttributes":572},"The Calamity","\u003CpathSorcery>Sorcery\u003C\u002FpathSorcery> + \u003CpathDomination>Domination\u003C\u002FpathDomination>\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>","\u003CpathBonus>\u003CpathSorcery>Sorcery\u003C\u002FpathSorcery> + \u003CpathDomination>Domination\u003C\u002FpathDomination> Set Bonus\u003C\u002FpathBonus>","+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>",[],{},{"id":238,"name":574,"majorChangePatchVersion":52,"tooltip":575,"shortDesc":576,"longDesc":552,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":577,"recommendationDescriptorAttributes":578},"The Merciless Elite","\u003CpathPrecision>Precision\u003C\u002FpathPrecision> + \u003CpathDomination>Domination\u003C\u002FpathDomination>\u003Cbr>+0% Attack Speed\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>","\u003CpathBonus>\u003CpathPrecision>Precision\u003C\u002FpathPrecision> + \u003CpathDomination>Domination\u003C\u002FpathDomination> Set Bonus\u003C\u002FpathBonus>",[],{},{"id":69,"name":580,"majorChangePatchVersion":462,"tooltip":581,"shortDesc":582,"longDesc":582,"recommendationDescriptor":52,"iconPath":583,"endOfGameStatDescs":584,"recommendationDescriptorAttributes":586},"Bone Plating","After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal @BlockCalc@ less damage.\u003Cbr>Duration: 1.5s\u003Cbr>Cooldown: 55s\u003Cbr>\u003Cbr>Total Damage Reduced: \u003CscaleLevel>@f1@\u003C\u002FscaleLevel>","After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.\u003Cbr>\u003Cbr>Duration: 1.5s\u003Cbr>Cooldown: 55s","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FBonePlating\u002FBonePlating.png",[585],"Total Damage Blocked: @eogvar1@",{"kDurability":459},{"id":588,"name":589,"majorChangePatchVersion":52,"tooltip":590,"shortDesc":590,"longDesc":591,"recommendationDescriptor":52,"iconPath":592,"endOfGameStatDescs":593,"recommendationDescriptorAttributes":595},8339,"Celestial Body","+100 Health permanently\u003Cbr>-10% damage to champions and monsters until 10 min","+100 Health permanently\u003Cbr>-10% damage to champions and monsters until 10 min\u003Cbr>\u003Cbr>\u003Chr>\u003Cbr>\u003Ci>'The greatest legends live on in the stars.' \u003Cbr>—Daphna the Dreamer\u003C\u002Fi>","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FInspiration\u002FCelestialBody\u002FCelestialBody.png",[594],"--",{},{"id":322,"name":597,"majorChangePatchVersion":52,"tooltip":598,"shortDesc":599,"longDesc":600,"recommendationDescriptor":601,"iconPath":602,"endOfGameStatDescs":603,"recommendationDescriptorAttributes":605},"Summon Aery","Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing \u003Cfont color='#48C4B7'>@DamageCalc@\u003C\u002Ffont> bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>\u003Cfont color='#48C4B7'>adaptive damage\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>.\u003Cbr>\u003Cbr>Empowering or protecting allies with abilities sends Aery to them, granting them \u003Cshield>@ShieldCalc@ Shield\u003C\u002Fshield>.\u003Cbr>\u003Cbr>Aery cannot be sent out again until she returns to you.\u003Cbr>\u003Cbr>Aery has attacked enemies \u003Cfont color='#FFFFFF'>@f1@\u003C\u002Ffont> times for a total of \u003Cfont color='#FFFFFF'>@f3@\u003C\u002Ffont> damage.\u003Cbr>Aery has helped allies \u003Cfont color='#FFFFFF'>@f2@\u003C\u002Ffont> times, shielding a total of \u003Cfont color='#FFFFFF'>@f4@\u003C\u002Ffont> damage.","Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.","Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+\u003CscaleAP>0.05 AP\u003C\u002FscaleAP>) (+\u003CscaleAD>0.1 bonus AD\u003C\u002FscaleAD>).\u003Cbr>\u003Cbr>Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+\u003CscaleAP>0.05 AP\u003C\u002FscaleAP>) (+\u003CscaleAD>0.1 bonus AD\u003C\u002FscaleAD>).\u003Cbr>\u003Cbr>Aery cannot be sent out again until she returns to you.","Poke Damage","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FSummonAery\u002FSummonAery.png",[447,604],"Damage Shielded: @eogvar2@",{},{"id":169,"name":607,"majorChangePatchVersion":608,"tooltip":609,"shortDesc":610,"longDesc":611,"recommendationDescriptor":52,"iconPath":612,"endOfGameStatDescs":613,"recommendationDescriptorAttributes":615},"Deep Ward","14.1","Your wards in the enemy jungle are \u003CkeywordMajor>Deep\u003C\u002FkeywordMajor>. \u003CkeywordMajor>Deep\u003C\u002FkeywordMajor> wards gain +1 extra Health and +@DurationIncrease@s increased duration (+@TrinketDurationIncrease@s for Trinket stealth wards).\u003Cbr>\u003Cbr>Level 9: Wards in the river are also \u003CkeywordMajor>Deep\u003C\u002FkeywordMajor>.\u003Cbr>\u003Chr>\u003Cbr>Deep Wards: @f1@","Your wards in the enemy jungle are \u003CkeywordMajor>Deep\u003C\u002FkeywordMajor>, gaining Health and Duration.\u003Cbr>\u003Cbr>Level 9: Wards in the river are also \u003CkeywordMajor>Deep\u003C\u002FkeywordMajor>.","Your wards in the enemy jungle are \u003CkeywordMajor>Deep\u003C\u002FkeywordMajor>. \u003CkeywordMajor>Deep\u003C\u002FkeywordMajor> wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards).\u003Cbr>\u003Cbr>Level 9: Wards in the river are also \u003CkeywordMajor>Deep\u003C\u002FkeywordMajor>.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FDeepWard\u002FDeepWard.png",[614],"Deep Wards: @eogvar1@",{"kGold":4,"kUtility":616},8,{"id":96,"name":618,"majorChangePatchVersion":462,"tooltip":619,"shortDesc":620,"longDesc":621,"recommendationDescriptor":52,"iconPath":622,"endOfGameStatDescs":623,"recommendationDescriptorAttributes":624},"Scorch","Your next damaging ability hit sets champions on fire dealing \u003CmagicDamage>@DamageCalc@ bonus magic damage\u003C\u002FmagicDamage> after 1s.\u003Cbr>Cooldown: 10s\u003Cbr>\u003Cbr>Total Damage Dealt: @f1@","Your first damaging ability hit every 10s burns champions.","Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.\u003Cbr>\u003Cbr>Cooldown: 10s","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FScorch\u002FScorch.png",[457],{"kBurstDamage":625,"kDamagePerSecond":626},7,3,{"id":162,"name":628,"majorChangePatchVersion":52,"tooltip":629,"shortDesc":630,"longDesc":631,"recommendationDescriptor":52,"iconPath":632,"endOfGameStatDescs":633,"recommendationDescriptorAttributes":635},"Taste of Blood","Heals \u003Chealing>@HealCalc@ Health\u003C\u002Fhealing> when you damage an enemy champion.\u003Cbr>Cooldown: 20s\u003Cbr>\u003Cbr>Total Healing: @f1@","Heal when you damage an enemy champion.","Heal when you damage an enemy champion.\u003Cbr>\u003Cbr>Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)\u003Cbr>\u003Cbr>Cooldown: 20s","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FTasteOfBlood\u002FGreenTerror_TasteOfBlood.png",[634],"Total Healing: @eogvar1@",{"kHealing":459},{"id":249,"name":637,"majorChangePatchVersion":52,"tooltip":638,"shortDesc":639,"longDesc":640,"recommendationDescriptor":52,"iconPath":641,"endOfGameStatDescs":642,"recommendationDescriptorAttributes":643},"Absorb Life","Killing a target heals you for @HealAmount@.\u003Cbr>\u003Cbr>\u003Cb>Total healing: \u003CscaleAD>@f1@\u003C\u002FscaleAD>\u003C\u002Fb>","Killing a target heals you.","Killing a target restores 1 - 23 Health based on level.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FPrecision\u002FAbsorbLife\u002FAbsorbLife.png",[634],{"kDurability":625,"kHealing":626},{"id":243,"name":645,"majorChangePatchVersion":52,"tooltip":646,"shortDesc":647,"longDesc":648,"recommendationDescriptor":649,"iconPath":650,"endOfGameStatDescs":651,"recommendationDescriptorAttributes":653},"Lethal Tempo","Attacking an enemy champion grants you %i:scaleAS%@ASPerStack@ Attack Speed for 6 seconds, up to 6. At max stacks, deal @NoteDamage@ \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>\u003Cfont color='#48C4B7'>bonus adaptive damage\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> %i:OnHit% \u003COnHit>On-Attack\u003C\u002FOnHit>.\u003Cbr>\u003Cbr>Max Stack Uptime: @f1@s\u003Cbr>Damage Dealt: @f2@\u003Cbr>\u003Cbr>This rune also tracks the percent of your basic attacks against champions that are launched within 0.25 seconds of when your attack is ready after previously attacking a champion: @f3@% (@f4@ of @f5@)","Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>\u003Cfont color='#48C4B7'>bonus adaptive damage\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> On-Attack.","Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed\u003C\u002Flol-uikit-tooltipped-keyword>.","Ramping Attack Speed","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FPrecision\u002FLethalTempo\u002FLethalTempoTemp.png",[652],"Max Attack Speed Uptime: @eogvar1@:@eogvar2@\u003Cbr>Damage Dealt: @eogvar2@",{},{"id":245,"name":655,"majorChangePatchVersion":656,"tooltip":657,"shortDesc":658,"longDesc":659,"recommendationDescriptor":660,"iconPath":661,"endOfGameStatDescs":662,"recommendationDescriptorAttributes":664},"Conqueror","9.4","Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining \u003CscaleLevel>@f5.1@\u003C\u002FscaleLevel> \u003CscaleAD>Attack Damage\u003C\u002FscaleAD> per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.\u003Cbr>\u003Cbr>When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).\u003Cbr>\u003Cbr>Total Healing: @f1@","Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.","Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive Force\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.\u003Cbr>\u003Cbr>When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).","Bonus Damage, Sustain","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FPrecision\u002FConqueror\u002FConqueror.png",[663],"Total healing: @eogvar1@",{},{"id":255,"name":666,"majorChangePatchVersion":52,"tooltip":667,"shortDesc":668,"longDesc":669,"recommendationDescriptor":52,"iconPath":670,"endOfGameStatDescs":671,"recommendationDescriptorAttributes":673},"Legend: Haste","Gain 1.5 basic ability haste for every \u003Ci>Legend\u003C\u002Fi> stack (\u003CstatGood>max 10 stacks\u003C\u002FstatGood>).\u003Cbr>\u003Cbr>Earn progress toward \u003Ci>Legend\u003C\u002Fi> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.\u003Cbr>\u003Chr>\u003Cbr>Total Basic Ability Haste granted: \u003CscaleAD>@f1.1@\u003C\u002FscaleAD> (\u003CstatGood>@f3@ of 10\u003C\u002FstatGood>)\u003Cbr>Progress Towards Next Stack: @f2@%","\u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns\u003C\u002Flol-uikit-tooltipped-keyword> on enemies grant permanent Basic Ability \u003Cb>Haste\u003C\u002Fb>. ","Gain 1.5 basic ability haste for every \u003Ci>Legend\u003C\u002Fi> stack (\u003CstatGood>max 10 stacks\u003C\u002FstatGood>).\u003Cbr>\u003Cbr>Earn progress toward \u003Ci>Legend\u003C\u002Fi> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FPrecision\u002FLegendHaste\u002FLegendHaste.png",[672],"Time Completed: @eogvar1@:@eogvar2@",{"kDurability":674,"kUtility":498},4,{"id":175,"name":676,"majorChangePatchVersion":462,"tooltip":677,"shortDesc":678,"longDesc":679,"recommendationDescriptor":52,"iconPath":680,"endOfGameStatDescs":681,"recommendationDescriptorAttributes":684},"Ultimate Hunter","Your ultimate gains \u003Cattention>6\u003C\u002Fattention> Ability Haste, plus an additional \u003Cattention>5\u003C\u002Fattention> Ability Haste per \u003Ci>Bounty Hunter\u003C\u002Fi> stack. \u003Ci>Bounty Hunter\u003C\u002Fi> stacks are earned the first time you get a takedown on each enemy champion.\u003Cbr>\u003Cbr>Current Ultimate Hunter increase: \u003Cattention>@f3@ Ultimate Haste\u003C\u002Fattention>\u003Cbr>\u003Cbr>\u003Cu>No Claimable Bounties\u003C\u002Fu>","\u003Cb>Unique\u003C\u002Fb> \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns\u003C\u002Flol-uikit-tooltipped-keyword> grant permanent cooldown reduction on your Ultimate. ","Your ultimate gains \u003Cattention>6\u003C\u002Fattention> Ability Haste, plus an additional \u003Cattention>5\u003C\u002Fattention> Ability Haste per \u003Ci>Bounty Hunter\u003C\u002Fi> stack. \u003Ci>Bounty Hunter\u003C\u002Fi> stacks are earned the first time you get a takedown on each enemy champion.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FUltimateHunter\u002FUltimateHunter.png",[682,683],"Total Stacks: @eogvar1@","Ultimate Haste: @eogvar2@",{"kCooldown":459},{"id":260,"name":686,"majorChangePatchVersion":52,"tooltip":687,"shortDesc":688,"longDesc":689,"recommendationDescriptor":52,"iconPath":690,"endOfGameStatDescs":691,"recommendationDescriptorAttributes":692},"Cut Down","Deal 8% more damage to champions who have more than 60% health.\u003Cbr>\u003Chr>\u003Cbr>Total bonus damage: \u003CscaleAD>@f1@\u003C\u002FscaleAD>","Deal more damage to high health enemy champions.","Deal 8% more damage to champions who have more than 60% health.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FPrecision\u002FCutDown\u002FCutDown.png",[457],{"kBurstDamage":507,"kDamagePerSecond":508},{"id":95,"name":694,"majorChangePatchVersion":608,"tooltip":695,"shortDesc":696,"longDesc":697,"recommendationDescriptor":52,"iconPath":698,"endOfGameStatDescs":699,"recommendationDescriptorAttributes":702},"Axiom Arcanist","Your Ultimate has 12% increased damage, healing, and shielding.\u003Cbr>(AoE damage is reduced to a 8% increase)\u003Cbr>\u003Cbr>Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.\u003Cbr>\u003Cbr>Ultimate Cooldown Reduced: @f1@ Seconds\u003Cbr>Bonus Ultimate Damage\u002FHealing\u002FShielding To Champions: @f2@","Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.","Your Ultimate has 12% increased damage, healing, and shielding. \u003Cbr>(AoE damage is reduced to a 8% increase)\u003Cbr>\u003Cbr>Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FNullifyingOrb\u002FAxiom_Arcanist.png",[700,701],"Ultimate Cooldown Reduced: @eogvar1@ Seconds","Bonus Ultimate Damage\u002FHealing\u002FShielding To Champions: @eogvar2@",{"kDurability":459},{"id":333,"name":704,"majorChangePatchVersion":52,"tooltip":705,"shortDesc":706,"longDesc":706,"recommendationDescriptor":52,"iconPath":707,"endOfGameStatDescs":708,"recommendationDescriptorAttributes":710},"Transcendence","Gain bonuses upon reaching the following levels:\u003Cbr>Level 5: +5 \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste\u003C\u002Flol-uikit-tooltipped-keyword> \u003Cbr>Level 8: +5 \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste\u003C\u002Flol-uikit-tooltipped-keyword> \u003Cbr>Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.\u003Cbr>\u003Chr>\u003Cbr>Bonus Ability Haste: +@f4*100@\u003Cbr>Seconds Refunded: @f3@","Gain bonuses upon reaching the following levels:\u003Cbr>Level 5: +5 \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste\u003C\u002Flol-uikit-tooltipped-keyword> \u003Cbr>Level 8: +5 \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste\u003C\u002Flol-uikit-tooltipped-keyword> \u003Cbr>Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FTranscendence\u002FTranscendence.png",[709],"Seconds refunded: @eogvar1@",{"kCooldown":459},{"id":242,"name":712,"majorChangePatchVersion":52,"tooltip":713,"shortDesc":714,"longDesc":715,"recommendationDescriptor":716,"iconPath":717,"endOfGameStatDescs":718,"recommendationDescriptorAttributes":721},"Press the Attack","Hitting an enemy champion with 3 consecutive basic attacks deals \u003CscaleLevel>@f4@\u003C\u002FscaleLevel> bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>\u003Cfont color='#48C4B7'>adaptive damage\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.\u003Cbr>\u003Chr>\u003Cbr>Bonus Damage Dealt: \u003CscaleAD>@f2@\u003C\u002FscaleAD>\u003Cbr>3-Hit Cooldown: 6s","Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.","Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>\u003Cfont color='#48C4B7'>adaptive damage\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.","Single Target Damage","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FPrecision\u002FPressTheAttack\u002FPressTheAttack.png",[719,720],"Total Damage: @eogvar1@","Bonus Damage: @eogvar2@",{},{"id":723,"name":724,"majorChangePatchVersion":52,"tooltip":725,"shortDesc":726,"longDesc":725,"recommendationDescriptor":52,"iconPath":727,"endOfGameStatDescs":728,"recommendationDescriptorAttributes":730},8435,"Mirror Shell","Gain +6 Magic Resist. \u003Cbr>\u003Cbr>Heal effects from consumables, heals for at least 20 health and shields increase your Magic Resist by 5% for 3s.","Gain +6 Magic Resist. \u003Cbr>Heals, including consumables, increase your Magic Resist by 5% temporarily.\u003Cbr>","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FMirrorShell\u002FMirrorShell.png",[729],"Bonus Magic Resist: @eogvar1@",{},{"id":149,"name":732,"majorChangePatchVersion":52,"tooltip":733,"shortDesc":734,"longDesc":570,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":735,"recommendationDescriptorAttributes":736},"The Aether Blade","\u003CpathDomination>Domination\u003C\u002FpathDomination> + \u003CpathSorcery>Sorcery\u003C\u002FpathSorcery>\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>","\u003CpathBonus>\u003CpathDomination>Domination\u003C\u002FpathDomination> + \u003CpathSorcery>Sorcery\u003C\u002FpathSorcery> Set Bonus\u003C\u002FpathBonus>",[],{},{"id":167,"name":738,"majorChangePatchVersion":608,"tooltip":739,"shortDesc":740,"longDesc":741,"recommendationDescriptor":52,"iconPath":742,"endOfGameStatDescs":743,"recommendationDescriptorAttributes":745},"Sixth Sense","Automatically sense a nearby untracked and unseen ward, tracking it for the team. \u003Cbr>\u003Cbr>Level 11: Also reveal the ward for 10s.\u003Cbr>\u003Cbr>This effect has a 250 second Cooldown.\u003Cbr>\u003Chr>\u003Cbr>Wards sensed: @f1@","On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. \u003Cbr>\u003Cbr>Level 11: Also reveal the ward for 10s.","Automatically sense a nearby untracked and unseen ward, tracking it for the team. \u003Cbr>\u003Cbr>Level 11: Also reveal the ward for 10s.\u003Cbr>\u003Cbr>This effect has a 250 second Cooldown.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FSixthSense\u002FSixthSense.png",[744],"Wards sensed: @eogvar1@",{"kUtility":459},{"id":747,"name":748,"majorChangePatchVersion":557,"tooltip":749,"shortDesc":750,"longDesc":751,"recommendationDescriptor":52,"iconPath":752,"endOfGameStatDescs":753,"recommendationDescriptorAttributes":756},8359,"Kleptomancy","After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.\u003Cbr>\u003Cbr>Only attacks against champions grant you a reward.\u003Cbr>\u003Chr>\u003Cbr>Gold Gained: @f1@\u003Cbr>Items Looted: @f3@","Loot gold and items from enemy champions by casting spells and auto attacking them.","After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.\u003Cbr>\u003Cbr>Only attacks against champions grant you a reward.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FInspiration\u002FKleptomancy\u002FKleptomancy.png",[754,755],"Gold Granted: @eogvar1@","Items Looted: @eogvar2@",{},{"id":411,"name":758,"majorChangePatchVersion":759,"tooltip":760,"shortDesc":761,"longDesc":762,"recommendationDescriptor":52,"iconPath":763,"endOfGameStatDescs":764,"recommendationDescriptorAttributes":766},"Time Warp Tonic","8.22","Consuming a potion grants 40% of its health restoration immediately.\u003Cbr>\u003Chr>\u003Cbr>Total health instantly restored: @f2@","Potions grant some restoration immediately.","Consuming a potion grants 40% of its health restoration immediately.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FInspiration\u002FTimeWarpTonic\u002FTimeWarpTonic.png",[765],"Instant health restored: @eogvar2@",{"kHealing":471,"kMoveSpeed":471},{"id":768,"name":769,"majorChangePatchVersion":52,"tooltip":770,"shortDesc":770,"longDesc":770,"recommendationDescriptor":52,"iconPath":771,"endOfGameStatDescs":772,"recommendationDescriptorAttributes":773},5003,"Magic Resist","+8 Magic Resist","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStatMods\u002FStatModsMagicResIcon.png",[],{},{"id":173,"name":775,"majorChangePatchVersion":52,"tooltip":776,"shortDesc":777,"longDesc":778,"recommendationDescriptor":52,"iconPath":779,"endOfGameStatDescs":780,"recommendationDescriptorAttributes":783},"Treasure Hunter","Gain an additional \u003Cgold>50 gold\u003C\u002Fgold> the next time you collect a \u003Ci>Bounty Hunter\u003C\u002Fi> stack. Increase the gold gained by \u003Cgold>20 gold\u003C\u002Fgold> for each \u003Ci>Bounty Hunter\u003C\u002Fi> stack, up to \u003Cgold>130 gold\u003C\u002Fgold>.\u003Cbr>\u003Cbr>\u003Ci>Bounty Hunter\u003C\u002Fi> stacks are earned the first time you get a takedown on each enemy champion.\u003Cbr>\u003Cbr>Current Bounty Available: \u003Cgold>@f15@ gold\u003C\u002Fgold>\u003Cbr>Bonus Gold Collected: \u003Cgold>@f3@ gold\u003C\u002Fgold>\u003Cbr>\u003Chr>\u003Cbr>\u003Cu>No Claimable Bounties\u003C\u002Fu>","\u003Cb>Unique\u003C\u002Fb> \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns\u003C\u002Flol-uikit-tooltipped-keyword> grant additional gold the first time they are collected. ","Gain an additional \u003Cgold>50 gold\u003C\u002Fgold> the next time you collect a \u003Ci>Bounty Hunter\u003C\u002Fi> stack. Increase the gold gained by \u003Cgold>20 gold\u003C\u002Fgold> for each \u003Ci>Bounty Hunter\u003C\u002Fi> stack, up to \u003Cgold>130 gold\u003C\u002Fgold>.\u003Cbr>\u003Cbr>\u003Ci>Bounty Hunter\u003C\u002Fi> stacks are earned the first time you get a takedown on each enemy champion.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FTreasureHunter\u002FTreasureHunter.png",[781,782],"Total Stacks: @eogvar2@","Gold Collected: @eogvar1@",{"kGold":784},15,{"id":786,"name":787,"majorChangePatchVersion":462,"tooltip":788,"shortDesc":789,"longDesc":790,"recommendationDescriptor":52,"iconPath":791,"endOfGameStatDescs":792,"recommendationDescriptorAttributes":795},8120,"Ghost Poro","When your wards expire, they leave behind a Ghost Poro, which grants vision for 90s. Nearby enemy champions scare the Ghost Poro away.\u003Cbr>\u003Cbr>Gain an \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks. \u003Cbr>\u003Cbr>After gaining 10 stacks, additionally gain 10 adaptive force.\u003Cbr>\u003Chr>\u003Cbr>Stats Gained: \u003CscaleAD>+@f2@ Attack Damage\u003C\u002FscaleAD>\u003Cbr>Poros Spawned: @f3@\u003Cbr>Enemies Spotted: @f5@","When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive\u003C\u002Flol-uikit-tooltipped-keyword> for each Ghost Poro and when your Ghost Poro spots an enemy champion, plus bonus upon completion.","When your wards expire, they leave behind a Ghost Poro, which grants vision for 90s. Nearby enemy champions scare the Ghost Poro away.\u003Cbr>\u003Cbr>Gain an \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks. \u003Cbr>\u003Cbr>After gaining 10 stacks, additionally gain 10 adaptive force.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FGhostPoro\u002FGhostPoro.png",[793,794],"Ghost Poros Spawned: @eogvar3@","Enemies Spotted: @eogvar1@",{"kUtility":459},{"id":797,"name":798,"majorChangePatchVersion":52,"tooltip":799,"shortDesc":800,"longDesc":801,"recommendationDescriptor":52,"iconPath":802,"endOfGameStatDescs":803,"recommendationDescriptorAttributes":805},8134,"Ingenious Hunter","Gain \u003Cattention>20\u003C\u002Fattention> \u003Cb>Item Haste\u003C\u002Fb> plus an additional \u003Cattention>6\u003C\u002Fattention> \u003Cb>Item Haste\u003C\u002Fb> per \u003Ci>Bounty Hunter\u003C\u002Fi> stack (includes Trinkets).\u003Cbr>\u003Cbr>\u003Ci>Bounty Hunter\u003C\u002Fi> stacks are earned the first time you get a takedown on each enemy champion.\u003Cbr>\u003Cbr>\u003Crules>Item Haste affects all items with cooldowns. \u003C\u002Frules>\u003Cbr>\u003Cbr>Total item activations (including Trinkets): @f3@\u003Cbr>\u003Chr>\u003Cbr>\u003Cu>No Claimable Bounties\u003C\u002Fu>","\u003Cb>Unique\u003C\u002Fb> \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns\u003C\u002Flol-uikit-tooltipped-keyword> grant permanent Item \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Haste\u003C\u002Flol-uikit-tooltipped-keyword> (includes Trinkets).","Gain \u003Cattention>20\u003C\u002Fattention> \u003Cb>Item Haste\u003C\u002Fb> plus an additional \u003Cattention>6\u003C\u002Fattention> \u003Cb>Item Haste\u003C\u002Fb> per \u003Ci>Bounty Hunter\u003C\u002Fi> stack (includes Trinkets).\u003Cbr>\u003Cbr>\u003Ci>Bounty Hunter\u003C\u002Fi> stacks are earned the first time you get a takedown on each enemy champion.\u003Cbr>\u003Cbr>\u003Crules>Item Haste affects all items with cooldowns. \u003C\u002Frules>","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FIngeniousHunter\u002FIngeniousHunter.png",[781,804],"Total Item Activations (Including Trinkets): @eogvar1@",{"kCooldown":616,"kUtility":4},{"id":398,"name":807,"majorChangePatchVersion":52,"tooltip":808,"shortDesc":809,"longDesc":810,"recommendationDescriptor":811,"iconPath":812,"endOfGameStatDescs":813,"recommendationDescriptorAttributes":816},"Glacial Augment","Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ the immobilizing effect's duration) seconds\u003Cbr>\u003Cbr>Frozen zones \u003Cstatus>Slow\u003C\u002Fstatus> enemies by \u003Cstatus>@SlowZoneCalc@\u003C\u002Fstatus> and reduce their damage by 15% against your allies (not including yourself).\u003Cbr>Cooldown: 25s\u003Cbr>\u003Cbr>Duration Enemy Champs Slowed: @f1@s\u003Cbr>Damage Reduced: @f2@","Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.","Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ the immobilizing effect's duration) seconds that slow enemies for 20% (+90% per 100% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). \u003Cbr>\u003Cbr>Cooldown: 25s","Slow Enemies","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FInspiration\u002FGlacialAugment\u002FGlacialAugment.png",[814,815],"Duration Enemy Champs Slowed: @eogvar1@s","Damage Reduced: @eogvar2@",{},{"id":75,"name":818,"majorChangePatchVersion":52,"tooltip":819,"shortDesc":820,"longDesc":821,"recommendationDescriptor":52,"iconPath":822,"endOfGameStatDescs":823,"recommendationDescriptorAttributes":825},"Unflinching","Gain \u003CscaleLevel>@f1@\u003C\u002FscaleLevel> \u003CscaleArmor>Armor\u003C\u002FscaleArmor> and \u003CscaleMR>Magic Resist\u003C\u002FscaleMR> while crowd controlled and for 2s after.\u003Cbr>\u003Cbr>Total combat time with increased resistances: @f6@s.","Gain Armor and Magic Resist when receiving crowd control.","Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FUnflinching\u002FUnflinching.png",[824],"Seconds in combat with bonus resistances: @eogvar1@",{"kDurability":674,"kUtility":498},{"id":63,"name":827,"majorChangePatchVersion":557,"tooltip":828,"shortDesc":829,"longDesc":830,"recommendationDescriptor":52,"iconPath":727,"endOfGameStatDescs":831,"recommendationDescriptorAttributes":832},"Shield Bash","Whenever you gain a new shield, your next basic attack against a champion deals \u003CscaleLevel>@f4@\u003C\u002FscaleLevel> \u003CscaleHealth>(+@f2@)\u003C\u002FscaleHealth> \u003CscaleMana>(+15.0% New Shield Amount)\u003C\u002FscaleMana> bonus magic damage.\u003Cbr>\u003Cbr>You have up to 2s after the shield expires to use this effect.\u003Cbr>\u003Chr>\u003Cbr>Total Damage Dealt: @f1@","Whenever you gain a shield, your next basic attack against a champion deals bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> damage.","Whenever you gain a new shield,  your next basic attack against a champion deals \u003CscaleLevel>5 - 30\u003C\u002FscaleLevel> \u003CscaleHealth>(+2.5% Bonus Health)\u003C\u002FscaleHealth> \u003CscaleMana>(+15.0% New Shield Amount)\u003C\u002FscaleMana> bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> damage.\u003Cbr>\u003Cbr>You have up to 2s after the shield expires to use this effect.",[719],{"kBurstDamage":471,"kDurability":471},{"id":184,"name":834,"majorChangePatchVersion":52,"tooltip":835,"shortDesc":836,"longDesc":837,"recommendationDescriptor":52,"iconPath":838,"endOfGameStatDescs":839,"recommendationDescriptorAttributes":842},"Triumph","Takedowns \u003Chealing>restore @MaxHealthCalc@ plus 5% of your missing health\u003C\u002Fhealing> and grant an additional \u003Cgold>20 gold\u003C\u002Fgold>. \u003Cbr>\u003Cbr>Total health restored: \u003Chealing>@f1@\u003C\u002Fhealing>\u003Cbr>Total bonus gold granted: \u003Cgold>@f2@\u003C\u002Fgold>","\u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns\u003C\u002Flol-uikit-tooltipped-keyword> restore 5% of your missing health and grant an additional 20 gold. ","Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. \u003Cbr>\u003Cbr>\u003Chr>\u003Cbr>\u003Ci>'The most dangerous game brings the greatest glory.' \u003Cbr>—Noxian Reckoner\u003C\u002Fi>","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FPrecision\u002FTriumph.png",[840,841],"Total Health Restored: @eogvar1@","Total bonus gold granted: @eogvar2@",{"kDurability":4,"kHealing":616},{"id":174,"name":844,"majorChangePatchVersion":462,"tooltip":845,"shortDesc":846,"longDesc":847,"recommendationDescriptor":52,"iconPath":848,"endOfGameStatDescs":849,"recommendationDescriptorAttributes":851},"Relentless Hunter","Gain \u003Cspeed>8 Move Speed\u003C\u002Fspeed> out of combat per \u003Ci>Bounty Hunter\u003C\u002Fi> stack. \u003Ci>Bounty Hunter\u003C\u002Fi> stacks are earned the first time you get a takedown on each enemy champion.\u003Cbr>\u003Cbr>Current Relentless Hunter increase: \u003Cspeed>@f3@ Move Speed\u003C\u002Fspeed>\u003Cbr>\u003Cbr>\u003Cu>No Claimable Bounties\u003C\u002Fu>","\u003Cb>Unique\u003C\u002Fb> \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns\u003C\u002Flol-uikit-tooltipped-keyword> grant permanent \u003Cb>out of combat \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS\u003C\u002Flol-uikit-tooltipped-keyword>\u003C\u002Fb>. ","Gain \u003Cspeed>8 Move Speed\u003C\u002Fspeed> out of combat per \u003Ci>Bounty Hunter\u003C\u002Fi> stack. \u003Ci>Bounty Hunter\u003C\u002Fi> stacks are earned the first time you get a takedown on each enemy champion.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FRelentlessHunter\u002FRelentlessHunter.png",[781,850],"Move Speed Increase: \u003Cspeed>@eogvar1@\u003C\u002Fspeed>",{"kMoveSpeed":459},{"id":44,"name":853,"majorChangePatchVersion":52,"tooltip":854,"shortDesc":855,"longDesc":476,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":856,"recommendationDescriptorAttributes":857},"The Leviathan","\u003CpathResolve>Resolve\u003C\u002FpathResolve> + \u003CpathDomination>Domination\u003C\u002FpathDomination> \u003Cbr>+0-0 Health based on level\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>","\u003CpathBonus>\u003CpathResolve>Resolve\u003C\u002FpathResolve> + \u003CpathDomination>Domination\u003C\u002FpathDomination> Set Bonus\u003C\u002FpathBonus>",[],{},{"id":329,"name":859,"majorChangePatchVersion":860,"tooltip":861,"shortDesc":862,"longDesc":863,"recommendationDescriptor":52,"iconPath":864,"endOfGameStatDescs":865,"recommendationDescriptorAttributes":867},"Nimbus Cloak","8.11","After casting a Summoner Spell, gain a \u003Cspeed>Move Speed\u003C\u002Fspeed> increase that lasts for 2s and allows you to pass through units.\u003Cbr>\u003Chr>\u003Cbr>Increase: \u003Cspeed>15% - 45% Move Speed\u003C\u002Fspeed> based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more \u003Cspeed>Move Speed\u003C\u002Fspeed>). \u003Cbr>\u003Chr>\u003Cbr>Times activated: @f1@","After casting a Summoner Spell, gain a short \u003Cspeed>Move Speed\u003C\u002Fspeed> increase that allows you to pass through units.","After casting a Summoner Spell, gain a \u003Cspeed>Move Speed\u003C\u002Fspeed> increase that lasts for 2s and allows you to pass through units.\u003Cbr>\u003Cbr>Increase: \u003Cspeed>15% - 45% Move Speed\u003C\u002Fspeed> based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more \u003Cspeed>Move Speed\u003C\u002Fspeed>). ","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FNimbusCloak\u002F6361.png",[866],"Times activated: @eogvar1@",{"kMoveSpeed":459},{"id":314,"name":869,"majorChangePatchVersion":52,"tooltip":870,"shortDesc":871,"longDesc":570,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":872,"recommendationDescriptorAttributes":873},"The Cryptic","\u003CpathSorcery>Sorcery\u003C\u002FpathSorcery> + \u003CpathInspiration>Inspiration\u003C\u002FpathInspiration>\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>","\u003CpathBonus>\u003CpathSorcery>Sorcery\u003C\u002FpathSorcery> + \u003CpathInspiration>Inspiration\u003C\u002FpathInspiration> Set Bonus\u003C\u002FpathBonus>",[],{},{"id":875,"name":876,"majorChangePatchVersion":52,"tooltip":877,"shortDesc":878,"longDesc":878,"recommendationDescriptor":52,"iconPath":879,"endOfGameStatDescs":880,"recommendationDescriptorAttributes":881},5012,"Resist Scaling","+@f1@ Armor and Magic Resist (based on level)","+1-8 Armor and Magic Resist (based on level)","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStatMods\u002FStatModsAdaptiveForceScalingIcon.png",[],{},{"id":55,"name":883,"majorChangePatchVersion":462,"tooltip":884,"shortDesc":885,"longDesc":886,"recommendationDescriptor":887,"iconPath":888,"endOfGameStatDescs":889,"recommendationDescriptorAttributes":891},"Aftershock","After immobilizing an enemy champion, gain \u003CscaleArmor>@ArmorBuff@ Armor\u003C\u002FscaleArmor> and \u003CscaleMR>@MagicResistBuff@ Magic Resist\u003C\u002FscaleMR> for 2.5s. Then explode, dealing \u003CmagicDamage>@DamageCalc@ magic damage\u003C\u002FmagicDamage> to nearby enemies.\u003Cbr>Cooldown: 20s\u003Cbr>\u003Crules>\u003Ci>Resist gains are capped at @MaxResistCalc@\u003C\u002Fi>\u003C\u002Frules>\u003Cbr>\u003Cbr>Total damage dealt: \u003CmagicDamage>@f1@\u003C\u002FmagicDamage>\u003Cbr>Total damage mitigated: \u003CscaleHealth>@f9@\u003C\u002FscaleHealth>","After \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Immobilize'>immobilizing\u003C\u002Flol-uikit-tooltipped-keyword> an enemy champion gain defenses and later deal a burst of magic damage around you.","After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.\u003Cbr>\u003Cbr>Damage: 25 - 120 (+8% of your bonus health)\u003Cbr>Cooldown: 20s\u003Cbr>\u003Cbr>Resistance bonus from Aftershock capped at: 80-150 (based on level)\u003Cbr>","Burst Defenses","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FVeteranAftershock\u002FVeteranAftershock.png",[517,890],"Total Damage Mitigated: @eogvar2@",{},{"id":145,"name":893,"majorChangePatchVersion":52,"tooltip":894,"shortDesc":895,"longDesc":570,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":896,"recommendationDescriptorAttributes":897},"The Wicked Maestro ","\u003CpathDomination>Domination\u003C\u002FpathDomination> + \u003CpathInspiration>Inspiration\u003C\u002FpathInspiration>\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>","\u003CpathBonus>\u003CpathDomination>Domination\u003C\u002FpathDomination> + \u003CpathInspiration>Inspiration\u003C\u002FpathInspiration> Set Bonus\u003C\u002FpathBonus>",[],{},{"id":899,"name":900,"majorChangePatchVersion":52,"tooltip":901,"shortDesc":901,"longDesc":901,"recommendationDescriptor":52,"iconPath":902,"endOfGameStatDescs":903,"recommendationDescriptorAttributes":904},5002,"Armor","+6 Armor","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStatMods\u002FStatModsArmorIcon.png",[],{},{"id":91,"name":906,"majorChangePatchVersion":52,"tooltip":907,"shortDesc":908,"longDesc":908,"recommendationDescriptor":52,"iconPath":909,"endOfGameStatDescs":910,"recommendationDescriptorAttributes":911},"Health","\u003CscaleHealth>+65 Health\u003C\u002FscaleHealth>","+65 Health","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStatMods\u002FStatModsHealthScalingIcon.png",[],{},{"id":92,"name":913,"majorChangePatchVersion":52,"tooltip":914,"shortDesc":914,"longDesc":914,"recommendationDescriptor":52,"iconPath":915,"endOfGameStatDescs":916,"recommendationDescriptorAttributes":917},"Tenacity and Slow Resist","+15% Tenacity and Slow Resist","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStatMods\u002FStatModsTenacityIcon.png",[],{},{"id":42,"name":919,"majorChangePatchVersion":52,"tooltip":920,"shortDesc":921,"longDesc":922,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":923,"recommendationDescriptorAttributes":924},"The Behemoth","\u003CpathResolve>Resolve\u003C\u002FpathResolve> + \u003CpathPrecision>Precision\u003C\u002FpathPrecision> \u003Cbr>+0-0 Health based on level\u003Cbr>+0% Attack Speed","\u003CpathBonus>\u003CpathResolve>Resolve\u003C\u002FpathResolve> + \u003CpathPrecision>Precision\u003C\u002FpathPrecision> Set Bonus\u003C\u002FpathBonus>","+0-0 Health based on level\u003Cbr>+0% Attack Speed",[],{},{"id":80,"name":926,"majorChangePatchVersion":52,"tooltip":927,"shortDesc":928,"longDesc":928,"recommendationDescriptor":52,"iconPath":929,"endOfGameStatDescs":930,"recommendationDescriptorAttributes":931},"Adaptive Force","\u003CscaleAD>+@f2@ Attack Damage\u003C\u002FscaleAD>","+9 \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive Force\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStatMods\u002FStatModsAdaptiveForceIcon.png",[],{},{"id":392,"name":933,"majorChangePatchVersion":52,"tooltip":934,"shortDesc":935,"longDesc":936,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":937,"recommendationDescriptorAttributes":938},"The Timeless","\u003CpathInspiration>Inspiration\u003C\u002FpathInspiration> + \u003CpathResolve>Resolve\u003C\u002FpathResolve>\u003Cbr>+0-0 Health based on level","\u003CpathBonus>\u003CpathInspiration>Inspiration\u003C\u002FpathInspiration> + \u003CpathResolve>Resolve\u003C\u002FpathResolve> Set Bonus\u003C\u002FpathBonus>","+0-0 Health based on level",[],{},{"id":390,"name":940,"majorChangePatchVersion":52,"tooltip":941,"shortDesc":942,"longDesc":570,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":943,"recommendationDescriptorAttributes":944},"The Stargazer","\u003CpathInspiration>Inspiration\u003C\u002FpathInspiration> + \u003CpathSorcery>Sorcery\u003C\u002FpathSorcery>\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>","\u003CpathBonus>\u003CpathInspiration>Inspiration\u003C\u002FpathInspiration> + \u003CpathSorcery>Sorcery\u003C\u002FpathSorcery> Set Bonus\u003C\u002FpathBonus>",[],{},{"id":87,"name":946,"majorChangePatchVersion":52,"tooltip":947,"shortDesc":948,"longDesc":948,"recommendationDescriptor":52,"iconPath":949,"endOfGameStatDescs":950,"recommendationDescriptorAttributes":951},"Health Scaling","\u003CscaleHealth>+@f1@ Health\u003C\u002FscaleHealth> (based on level)","+10-180 Health (based on level)","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStatMods\u002FStatModsHealthPlusIcon.png",[],{},{"id":953,"name":954,"majorChangePatchVersion":52,"tooltip":955,"shortDesc":956,"longDesc":955,"recommendationDescriptor":52,"iconPath":957,"endOfGameStatDescs":958,"recommendationDescriptorAttributes":960},8430,"Iron Skin","Gain +5 Armor. \u003Cbr>\u003Cbr>Heal effects from consumables, heals for at least 20 health and shields increase your Armor by 5% for 3s.","Gain +5 Armor. \u003Cbr>Heals, including consumables, increase your Armor by 5% temporarily.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FIronSkin\u002FIronSkin.png",[959],"Percent of game active: @eogvar1@%",{},{"id":185,"name":962,"majorChangePatchVersion":52,"tooltip":963,"shortDesc":964,"longDesc":965,"recommendationDescriptor":52,"iconPath":966,"endOfGameStatDescs":967,"recommendationDescriptorAttributes":968},"Coup de Grace","Deal 8% more damage to champions who have less than 40% health.\u003Cbr>\u003Chr>\u003Cbr>Total bonus damage dealt: \u003CscaleAD>@f1@\u003C\u002FscaleAD>","Deal more damage to low health enemy champions.","Deal 8% more damage to champions who have less than 40% health.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FPrecision\u002FCoupDeGrace\u002FCoupDeGrace.png",[457],{"kBurstDamage":616,"kDamagePerSecond":4},{"id":82,"name":970,"majorChangePatchVersion":52,"tooltip":971,"shortDesc":972,"longDesc":972,"recommendationDescriptor":52,"iconPath":973,"endOfGameStatDescs":974,"recommendationDescriptorAttributes":975},"Ability Haste","\u003Cattention>+8 Ability Haste\u003C\u002Fattention>","+8 \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste\u003C\u002Flol-uikit-tooltipped-keyword> ","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStatMods\u002FStatModsCDRScalingIcon.png",[],{},{"id":244,"name":977,"majorChangePatchVersion":52,"tooltip":978,"shortDesc":979,"longDesc":980,"recommendationDescriptor":981,"iconPath":982,"endOfGameStatDescs":983,"recommendationDescriptorAttributes":984},"Fleet Footwork","Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.\u003Cbr>\u003Cbr>Energized attacks heal you for \u003Chealing>@HealAmount@ Health\u003C\u002Fhealing> and grant \u003Cspeed>@MoveSpeedCalc@ Move Speed\u003C\u002Fspeed> for 1s.\u003Cbr>\u003Crules>\u003Cbr>Healing from minions is 15% effective\u003Cbr>\u003C\u002Frules>\u003Chr>\u003Cbr>Total Healing: @f1@","Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS\u003C\u002Flol-uikit-tooltipped-keyword>.","Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized\u003Cbr>\u003Cbr>Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant \u003Cspeed>20% Move Speed\u003C\u002Fspeed> for 1s.\u003Cbr>\u003Cbr>For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.","Movement, Health Recovery","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FPrecision\u002FFleetFootwork\u002FFleetFootwork.png",[634],{},{"id":328,"name":986,"majorChangePatchVersion":987,"tooltip":988,"shortDesc":989,"longDesc":990,"recommendationDescriptor":52,"iconPath":991,"endOfGameStatDescs":992,"recommendationDescriptorAttributes":995},"Manaflow Band","8.7","Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.\u003Cbr>\u003Cbr>After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.\u003Cbr>\u003Cbr>Cooldown: 15 seconds\u003Cbr>\u003Chr>\u003Cbr>Total bonus mana: @f1@\u003Cbr>Total mana restored: @f2@","Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.\u003Cbr>\u003Cbr>After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.","Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.\u003Cbr>\u003Cbr>After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.\u003Cbr>\u003Cbr>Cooldown: 15 seconds","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FManaflowBand\u002FManaflowBand.png",[993,994],"Total bonus mana: @eogvar1@","Total mana restored: @eogvar2@",{"kMana":784},{"id":73,"name":997,"majorChangePatchVersion":557,"tooltip":998,"shortDesc":999,"longDesc":1000,"recommendationDescriptor":52,"iconPath":1001,"endOfGameStatDescs":1002,"recommendationDescriptorAttributes":1004},"Overgrowth","Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.\u003Cbr>\u003Cbr>When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.\u003Cbr>\u003Chr>\u003Cbr>Total Max Health Earned: \u003CscaleHealth>@f1@\u003C\u002FscaleHealth>\u003Cbr>Enemies Absorbed: \u003CpassiveText>@f2@\u003C\u002FpassiveText>","Gain permanent max health when minions or monsters die near you.","Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.\u003Cbr>\u003Cbr>When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FOvergrowth\u002FOvergrowth.png",[1003],"Total Bonus Max Health: @eogvar1@",{"kDurability":459},{"id":410,"name":1006,"majorChangePatchVersion":52,"tooltip":1007,"shortDesc":1008,"longDesc":1008,"recommendationDescriptor":52,"iconPath":1009,"endOfGameStatDescs":1010,"recommendationDescriptorAttributes":1012},"Triple Tonic","Upon reaching level 3, gain an Elixir of Avarice.\u003Cbr>Upon reaching level 6, gain an Elixir of Force.\u003Cbr>Upon reaching level 9, gain an Elixir of Skill. \u003Cbr>\u003Cbr>Items Gained: @f1@","Upon reaching level 3, gain an Elixir of Avarice.\u003Cbr>Upon reaching level 6, gain an Elixir of Force.\u003Cbr>Upon reaching level 9, gain an Elixir of Skill. ","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FInspiration\u002FPerfectTiming\u002FAlchemistCabinet.png",[1011],"Items Gained: @eogvar1@",{"kUtility":459},{"id":256,"name":1014,"majorChangePatchVersion":52,"tooltip":1015,"shortDesc":1016,"longDesc":1017,"recommendationDescriptor":52,"iconPath":1018,"endOfGameStatDescs":1019,"recommendationDescriptorAttributes":1020},"Legend: Bloodline","Gain \u003CscaleAD>0.45% Life Steal\u003C\u002FscaleAD> for every \u003Ci>Legend\u003C\u002Fi> stack (\u003CstatGood>max 15 stacks\u003C\u002FstatGood>). At maximum \u003Ci>Legend\u003C\u002Fi> stacks, gain \u003CscaleHealth>85 max health\u003C\u002FscaleHealth>.\u003Cbr>\u003Cbr>Earn progress toward \u003Ci>Legend\u003C\u002Fi> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.\u003Cbr>\u003Chr>\u003Cbr>Total Life Steal Granted: \u003CscaleAD>@f1*100@%\u003C\u002FscaleAD> (\u003CstatGood>@f3@ of 15\u003C\u002FstatGood>)\u003Cbr>Progress Towards Next Stack: @f2@%\u003Cbr>","\u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns\u003C\u002Flol-uikit-tooltipped-keyword> on enemies grant permanent\u003Cb> Life Steal\u003C\u002Fb>, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.","Gain \u003CscaleAD>0.45% Life Steal\u003C\u002FscaleAD> for every \u003Ci>Legend\u003C\u002Fi> stack (\u003CstatGood>max 15 stacks\u003C\u002FstatGood>). At maximum \u003Ci>Legend\u003C\u002Fi> stacks, gain \u003CscaleHealth>85 max health\u003C\u002FscaleHealth>.\u003Cbr>\u003Cbr>Earn progress toward \u003Ci>Legend\u003C\u002Fi> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FPrecision\u002FLegendBloodline\u002FLegendBloodline.png",[672],{"kHealing":459},{"id":147,"name":1022,"majorChangePatchVersion":52,"tooltip":1023,"shortDesc":1024,"longDesc":1025,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":1026,"recommendationDescriptorAttributes":1027},"The Immortal Butcher","\u003CpathDomination>Domination\u003C\u002FpathDomination> + \u003CpathResolve>Resolve\u003C\u002FpathResolve>\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>\u003Cbr>+0-0 Health based on level","\u003CpathBonus>\u003CpathDomination>Domination\u003C\u002FpathDomination> + \u003CpathResolve>Resolve\u003C\u002FpathResolve> Set Bonus\u003C\u002FpathBonus>","+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>+0-0 Health based on level",[],{},{"id":324,"name":1029,"majorChangePatchVersion":52,"tooltip":1030,"shortDesc":1031,"longDesc":1032,"recommendationDescriptor":1033,"iconPath":1034,"endOfGameStatDescs":1035,"recommendationDescriptorAttributes":1037},"Phase Rush","Hitting an enemy champion with 3 attacks or \u003Cb>separate\u003C\u002Fb> abilities within 4s grants \u003Cspeed>@MoveSpeedCalc@ Move Speed\u003C\u002Fspeed> and \u003Cstatus>50% Slow Resistance\u003C\u002Fstatus> for 3s.\u003Cbr>\u003Cbr>Cooldown: \u003Cattention>@CooldownCalc@s\u003C\u002Fattention>\u003Cbr>\u003Cbr>Total Activations: \u003Cattention>@f1@\u003C\u002Fattention>","Hitting an enemy champion with 3 \u003Cb>separate\u003C\u002Fb> attacks or abilities grants a burst of \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS\u003C\u002Flol-uikit-tooltipped-keyword> and Slow Resist. ","Hitting an enemy champion with 3 attacks or \u003Cb>separate\u003C\u002Fb> abilities within 4s grants \u003Cspeed>25 - 50% Move Speed\u003C\u002Fspeed> based on level and \u003Cstatus>50% Slow Resistance\u003C\u002Fstatus> for 3s. Move Speed is 50% effective for ranged champions.\u003Cbr>Cooldown: 30s - 10s","Rush of Movement","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FPhaseRush\u002FPhaseRush.png",[1036],"Total activations: @eogvar1@",{},{"id":388,"name":1039,"majorChangePatchVersion":52,"tooltip":1040,"shortDesc":1041,"longDesc":570,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":1042,"recommendationDescriptorAttributes":1043},"The Ruthless Visionary","\u003CpathInspiration>Inspiration\u003C\u002FpathInspiration> + \u003CpathDomination>Domination\u003C\u002FpathDomination>\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>","\u003CpathBonus>\u003CpathInspiration>Inspiration\u003C\u002FpathInspiration> + \u003CpathDomination>Domination\u003C\u002FpathDomination> Set Bonus\u003C\u002FpathBonus>",[],{},{"id":62,"name":1045,"majorChangePatchVersion":52,"tooltip":1046,"shortDesc":1047,"longDesc":1048,"recommendationDescriptor":52,"iconPath":1049,"endOfGameStatDescs":1050,"recommendationDescriptorAttributes":1052},"Font of Life","Impairing the movement of an enemy champion restores \u003Chealing>@BaseHeal@ Health\u003C\u002Fhealing> to you and the lowest health nearby allied champion.\u003Cbr>Cooldown: 20s\u003Cbr>\u003Cbr>Total heal: \u003Chealing>@f1@\u003C\u002Fhealing>","\u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairMov'>Impairing\u003C\u002Flol-uikit-tooltipped-keyword> the movement of an enemy champion heals nearby allied champions. ","Impairing the movement of an enemy champion restores Health to you and the lowest health nearby allied champion.\u003Cbr>\u003Cbr>70% effect for Ranged Users.\u003Cbr>\u003Cbr>Cooldown: 20s","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FFontOfLife\u002FFontOfLife.png",[1051],"Total Ally Healing: @eogvar1@",{"kHealing":471,"kUtility":471},{"id":1054,"name":1055,"majorChangePatchVersion":52,"tooltip":52,"shortDesc":52,"longDesc":52,"recommendationDescriptor":52,"iconPath":1056,"endOfGameStatDescs":1057,"recommendationDescriptorAttributes":1058},7000,"Template","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FTemplate\u002F7000.png",[],{},{"id":405,"name":1060,"majorChangePatchVersion":462,"tooltip":1061,"shortDesc":1062,"longDesc":1063,"recommendationDescriptor":52,"iconPath":1064,"endOfGameStatDescs":1065,"recommendationDescriptorAttributes":1067},"Magical Footwear","You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.\u003Cbr>\u003Cbr>Slightly Magical Footwear grants you an additional \u003Cspeed>10 Move Speed\u003C\u002Fspeed>.\u003Cbr>\u003Chr>\u003Cbr>\u003CscaleAD>Boots arrival time:\u003C\u002FscaleAD> @f1@:@f2@@f3@","You get free boots at 12 min but you cannot buy boots before then. Each \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedown\u003C\u002Flol-uikit-tooltipped-keyword> you get makes your boots come 45s sooner.","You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.\u003Cbr>\u003Cbr>Slightly Magical Footwear grants you an additional \u003Cspeed>10 Move Speed\u003C\u002Fspeed>.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FInspiration\u002FMagicalFootwear\u002FMagicalFootwear.png",[1066],"Boots Arrival Time: @eogvar1@:@eogvar2@@eogvar3@",{"kGold":459,"kMoveSpeed":626},{"id":271,"name":1069,"majorChangePatchVersion":52,"tooltip":1070,"shortDesc":1071,"longDesc":1072,"recommendationDescriptor":52,"iconPath":1073,"endOfGameStatDescs":1074,"recommendationDescriptorAttributes":1076},"Gathering Storm","Every 10 min gain AP or AD, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>.\u003Cbr>\u003Cbr>\u003Ci>10 min\u003C\u002Fi>: + 8 AP or 5 AD \u003Cbr>\u003Ci>20 min\u003C\u002Fi>: + 24 AP or 14 AD\u003Cbr>\u003Ci>30 min\u003C\u002Fi>: + 48 AP or 29 AD\u003Cbr>\u003Ci>40 min\u003C\u002Fi>: + 80 AP or 48 AD\u003Cbr>\u003Ci>50 min\u003C\u002Fi>: + 120 AP or 72 AD\u003Cbr>\u003Ci>60 min\u003C\u002Fi>: + 168 AP or 101 AD\u003Cbr>etc...\u003Cbr>\u003Chr>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>","Gain increasing amounts of AD or AP, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive\u003C\u002Flol-uikit-tooltipped-keyword> over the course of the game.","Every 10 min gain AP or AD, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>.\u003Cbr>\u003Cbr>\u003Ci>10 min\u003C\u002Fi>: + 8 AP or 5 AD \u003Cbr>\u003Ci>20 min\u003C\u002Fi>: + 24 AP or 14 AD\u003Cbr>\u003Ci>30 min\u003C\u002Fi>: + 48 AP or 29 AD\u003Cbr>\u003Ci>40 min\u003C\u002Fi>: + 80 AP or 48 AD\u003Cbr>\u003Ci>50 min\u003C\u002Fi>: + 120 AP or 72 AD\u003Cbr>\u003Ci>60 min\u003C\u002Fi>: + 168 AP or 101 AD\u003Cbr>etc...","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FGatheringStorm\u002FGatheringStorm.png",[1075],"Total Bonus AD\u002FAP: @eogvar1@",{"kBurstDamage":471,"kDamagePerSecond":471},{"id":250,"name":1078,"majorChangePatchVersion":987,"tooltip":1079,"shortDesc":1080,"longDesc":1081,"recommendationDescriptor":52,"iconPath":1082,"endOfGameStatDescs":1083,"recommendationDescriptorAttributes":1085},"Presence of Mind","Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.\u003Cbr>\u003Cbr>Takedowns restore 15% of your maximum mana or energy. \u003Cbr>\u003Cbr>Cooldown for damage restoration: 8s\u003Cbr>\u003Chr>\u003Cbr>Resource Restored: @f1@\u003Cbr>","Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.","Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.\u003Cbr>\u003Cbr>Takedowns restore 15% of your maximum mana or energy. \u003Cbr>\u003Cbr>Cooldown for damage restoration: 8s","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FPrecision\u002FPresenceOfMind\u002FPresenceOfMind.png",[1084],"Resource Restored: @eogvar1@",{"kMana":784},{"id":234,"name":1087,"majorChangePatchVersion":52,"tooltip":1088,"shortDesc":1089,"longDesc":1090,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":1091,"recommendationDescriptorAttributes":1092},"The Eternal Champion","\u003CpathPrecision>Precision\u003C\u002FpathPrecision> + \u003CpathResolve>Resolve\u003C\u002FpathResolve>\u003Cbr>+0% Attack Speed\u003Cbr>+0-0 Health based on level","\u003CpathBonus>\u003CpathPrecision>Precision\u003C\u002FpathPrecision> + \u003CpathResolve>Resolve\u003C\u002FpathResolve> Set Bonus\u003C\u002FpathBonus>","+0% Attack Speed\u003Cbr>+0-0 Health based on level",[],{},{"id":254,"name":1094,"majorChangePatchVersion":52,"tooltip":1095,"shortDesc":1096,"longDesc":1097,"recommendationDescriptor":52,"iconPath":1098,"endOfGameStatDescs":1099,"recommendationDescriptorAttributes":1100},"Legend: Alacrity","Gain 3% attack speed plus an additional 1.5% for every \u003Ci>Legend\u003C\u002Fi> stack (\u003CstatGood>max 10 stacks\u003C\u002FstatGood>).\u003Cbr>\u003Cbr>Earn progress toward \u003Ci>Legend\u003C\u002Fi> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.\u003Cbr>\u003Chr>\u003Cbr>Total Attack Speed added: \u003CscaleAD>@f1*100@%\u003C\u002FscaleAD> (\u003CstatGood>@f3@ of 10\u003C\u002FstatGood>)\u003Cbr>Progress Towards Next Stack: @f2@%","\u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns\u003C\u002Flol-uikit-tooltipped-keyword> on enemies grant permanent \u003Cb>Attack Speed\u003C\u002Fb>. ","Gain 3% attack speed plus an additional 1.5% for every \u003Ci>Legend\u003C\u002Fi> stack (\u003CstatGood>max 10 stacks\u003C\u002FstatGood>).\u003Cbr>\u003Cbr>Earn progress toward \u003Ci>Legend\u003C\u002Fi> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FPrecision\u002FLegendAlacrity\u002FLegendAlacrity.png",[672],{"kDamagePerSecond":459},{"id":48,"name":1102,"majorChangePatchVersion":52,"tooltip":1103,"shortDesc":1104,"longDesc":936,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":1105,"recommendationDescriptorAttributes":1106},"The Enlightened Titan","\u003CpathResolve>Resolve\u003C\u002FpathResolve> + \u003CpathInspiration>Inspiration\u003C\u002FpathInspiration>\u003Cbr>+0-0 Health based on level","\u003CpathBonus>\u003CpathResolve>Resolve\u003C\u002FpathResolve> + \u003CpathInspiration>Inspiration\u003C\u002FpathInspiration> Set Bonus\u003C\u002FpathBonus>",[],{},{"id":81,"name":1108,"majorChangePatchVersion":52,"tooltip":1109,"shortDesc":1109,"longDesc":1109,"recommendationDescriptor":52,"iconPath":1110,"endOfGameStatDescs":1111,"recommendationDescriptorAttributes":1112},"Attack Speed","+10% Attack Speed","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStatMods\u002FStatModsAttackSpeedIcon.png",[],{},{"id":404,"name":1114,"majorChangePatchVersion":52,"tooltip":1115,"shortDesc":1116,"longDesc":1115,"recommendationDescriptor":52,"iconPath":1117,"endOfGameStatDescs":1118,"recommendationDescriptorAttributes":1120},"Hextech Flashtraption","While Flash is on cooldown it is replaced by \u003Ci>Hexflash\u003C\u002Fi>.\u003Cbr>\u003Cbr>\u003Ci>Hexflash\u003C\u002Fi>: Channel for 2s to blink to a new location.\u003Cbr>\u003Cbr>Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.","While Flash is on cooldown it is replaced by \u003Ci>Hexflash\u003C\u002Fi>.\u003Cbr>\u003Cbr>\u003Ci>Hexflash\u003C\u002Fi>: Channel, then blink to a new location.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FInspiration\u002FHextechFlashtraption\u002FHextechFlashtraption.png",[1119],"Times Hexflashed: @eogvar1@",{"kUtility":459},{"id":56,"name":1122,"majorChangePatchVersion":52,"tooltip":1123,"shortDesc":1124,"longDesc":1125,"recommendationDescriptor":1126,"iconPath":1127,"endOfGameStatDescs":1128,"recommendationDescriptorAttributes":1130},"Guardian","\u003Ci>Guard\u003C\u002Fi> allies within 350 units of you, and allies you target with spells for 2.5s. While \u003Ci>Guarding\u003C\u002Fi>, if you or the ally take more than a small amount of damage over the duration of the \u003Ci>Guard\u003C\u002Fi>, both of you gain a shield for 1.5s.\u003Cbr>\u003Cbr>Strength: \u003Cshield>@ShieldCalc@ Shield\u003C\u002Fshield>.\u003Cbr>Damage Threshold: \u003CscaleAD>@ThresholdCalc@\u003C\u002FscaleAD> postmitigation damage.\u003Cbr>Cooldown: @CooldownCalc@ seconds.\u003Cbr>Total damage blocked: \u003Chealing>@f1@\u003C\u002Fhealing>.","Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.","\u003Ci>Guard\u003C\u002Fi> allies within 350 units of you, and allies you target with spells for 2.5s. While \u003Ci>Guarding\u003C\u002Fi>, if you or the ally take more than a small amount of damage over the duration of the \u003Ci>Guard\u003C\u002Fi>, both of you gain a shield for 1.5s.\u003Cbr>\u003Cbr>Cooldown: \u003CscaleLevel>90 - 40\u003C\u002FscaleLevel> seconds\u003Cbr>Shield: \u003CscaleLevel>45 - 180\u003C\u002FscaleLevel> + \u003CscaleAP>25%\u003C\u002FscaleAP> of your ability power + \u003Cscalehealth>5%\u003C\u002Fscalehealth> of your bonus health\u003Cbr>Proc Threshold: \u003CscaleLevel>50 - 165\u003C\u002FscaleLevel> postmitigation damage","Shield Allies","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FGuardian\u002FGuardian.png",[1129],"Total Shield Strength: @eogvar1@",{},{"id":1132,"name":1133,"majorChangePatchVersion":52,"tooltip":1134,"shortDesc":1135,"longDesc":1136,"recommendationDescriptor":52,"iconPath":1137,"endOfGameStatDescs":1138,"recommendationDescriptorAttributes":1139},8138,"Eyeball Collection","Collect eyeballs for champion takedowns. Gain an \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected. \u003Cbr>\u003Cbr>Upon completing your collection at 10 eyeballs, additionally gain an \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> bonus of 6 Attack Damage, or 10 Ability Power.\u003Cbr>\u003Cbr>Collect 1 eyeball per champion takedown.\u003Cbr>\u003Chr>\u003Cbr>Stats Gained: \u003CscaleAD>+@f2@ Attack Damage\u003C\u002FscaleAD>\u003Cbr>Eyeballs Collected: @f3@\u002F10","Collect eyeballs for champion \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns\u003C\u002Flol-uikit-tooltipped-keyword>. Gain permanent AD or AP, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive\u003C\u002Flol-uikit-tooltipped-keyword> for each eyeball plus bonus upon collection completion.","Collect eyeballs for champion takedowns. Gain an \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected. \u003Cbr>\u003Cbr>Upon completing your collection at 10 eyeballs, additionally gain an \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> bonus of 6 Attack Damage, or 10 Ability Power.\u003Cbr>\u003Cbr>Collect 1 eyeball per champion takedown.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FEyeballCollection\u002FEyeballCollection.png",[1075],{"kBurstDamage":471,"kDamagePerSecond":471},{"id":86,"name":1141,"majorChangePatchVersion":52,"tooltip":1142,"shortDesc":1143,"longDesc":1143,"recommendationDescriptor":52,"iconPath":1144,"endOfGameStatDescs":1145,"recommendationDescriptorAttributes":1146},"Move Speed","\u003Cspeed>+2.5% Move Speed\u003C\u002Fspeed>","+2.5% \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>Move Speed\u003C\u002Flol-uikit-tooltipped-keyword>","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStatMods\u002FStatModsMovementSpeedIcon.png",[],{},{"id":151,"name":1148,"majorChangePatchVersion":52,"tooltip":1149,"shortDesc":1150,"longDesc":1151,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":1152,"recommendationDescriptorAttributes":1153},"The Twisted Surgeon","\u003CpathDomination>Domination\u003C\u002FpathDomination> + \u003CpathPrecision>Precision\u003C\u002FpathPrecision>\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>\u003Cbr>+0% Attack Speed","\u003CpathBonus>\u003CpathDomination>Domination\u003C\u002FpathDomination> + \u003CpathPrecision>Precision\u003C\u002FpathPrecision> Set Bonus\u003C\u002FpathBonus>","+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>+0% Attack Speed",[],{},{"id":168,"name":1155,"majorChangePatchVersion":608,"tooltip":1156,"shortDesc":1157,"longDesc":1158,"recommendationDescriptor":52,"iconPath":1159,"endOfGameStatDescs":1160,"recommendationDescriptorAttributes":1162},"Grisly Mementos","Collect 1 memento on champion \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns\u003C\u002Flol-uikit-tooltipped-keyword>, up to 18 total.\u003Cbr>\u003Cbr>Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.\u003Cbr>\u003Chr>\u003Cbr>Mementos Collected: @f1@ (max 18)","Collect 1 memento on champion \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns\u003C\u002Flol-uikit-tooltipped-keyword>, up to 18 total.\u003Cbr>\u003Cbr>Gain 6 Trinket Haste for each collected.","Collect 1 memento on champion \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns\u003C\u002Flol-uikit-tooltipped-keyword>, up to 18 total.\u003Cbr>\u003Cbr>Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FGrislyMementos\u002FGrislyMementos.png",[1161],"Mementos Collected: @eogvar1@",{"kCooldown":471,"kUtility":471},{"id":163,"name":1164,"majorChangePatchVersion":52,"tooltip":1165,"shortDesc":1166,"longDesc":1167,"recommendationDescriptor":52,"iconPath":1168,"endOfGameStatDescs":1169,"recommendationDescriptorAttributes":1171},"Sudden Impact","Damaging basic attacks and abilities deal a bonus \u003CtrueDamage>@BaseDamage@ True Damage\u003C\u002FtrueDamage> to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.\u003Cbr>Must be used within 4s\u003Cbr>Cooldown: 10s\u003Cbr>\u003Cbr>Total Damage Dealt: \u003CtrueDamage>@f1@\u003C\u002FtrueDamage>","Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.","Damaging basic attacks and abilities deal a bonus \u003CtrueDamage>20 - 80 True Damage\u003C\u002FtrueDamage> based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.\u003Cbr>\u003Cbr>Cooldown: 10s","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FSuddenImpact\u002FSuddenImpact.png",[1170],"Bonus Damage: @eogvar1@",{"kBurstDamage":616,"kDamagePerSecond":4},{"id":412,"name":1173,"majorChangePatchVersion":52,"tooltip":1174,"shortDesc":1175,"longDesc":1176,"recommendationDescriptor":52,"iconPath":1177,"endOfGameStatDescs":1178,"recommendationDescriptorAttributes":1181},"Biscuit Delivery","Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.\u003Cbr>\u003Cbr>Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30. \u003Cbr>\u003Chr>\u003Cbr>Biscuits Gained: @f1@\u002F@f2@\u003Cbr>Biscuit Healing: @f3@","Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.","Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.\u003Cbr>\u003Cbr>Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30. ","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FInspiration\u002FBiscuitDelivery\u002FBiscuitDelivery.png",[1179,1180],"Biscuits Received: @eogvar1@","Total Healing: @eogvar3@",{"kHealing":471,"kMana":459},{"id":68,"name":1183,"majorChangePatchVersion":52,"tooltip":1184,"shortDesc":1185,"longDesc":1186,"recommendationDescriptor":52,"iconPath":1187,"endOfGameStatDescs":1188,"recommendationDescriptorAttributes":1189},"Second Wind","After taking damage from an enemy champion, heal for 4% of your missing health over 10s.\u003Cbr>\u003Chr>\u003Cbr>\u003CscaleAD>Total healing: @f1@\u003C\u002FscaleAD>","After taking damage from an enemy champion heal back some missing health over time. ","After taking damage from an enemy champion, heal for 4% of your missing health over 10s.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FSecondWind\u002FSecondWind.png",[634],{"kHealing":459},{"id":312,"name":1191,"majorChangePatchVersion":52,"tooltip":1192,"shortDesc":1193,"longDesc":1151,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":1194,"recommendationDescriptorAttributes":1195},"The Incontestable Spellslinger","\u003CpathSorcery>Sorcery\u003C\u002FpathSorcery> + \u003CpathPrecision>Precision\u003C\u002FpathPrecision>\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>\u003Cbr>+0% Attack Speed","\u003CpathBonus>\u003CpathSorcery>Sorcery\u003C\u002FpathSorcery> + \u003CpathPrecision>Precision\u003C\u002FpathPrecision> Set Bonus\u003C\u002FpathBonus>",[],{},{"id":54,"name":1197,"majorChangePatchVersion":52,"tooltip":1198,"shortDesc":1199,"longDesc":1200,"recommendationDescriptor":1201,"iconPath":1202,"endOfGameStatDescs":1203,"recommendationDescriptorAttributes":1205},"Grasp of the Undying","Every 4s in combat, your next basic attack on a champion will:\u003Cli>Deal \u003CmagicDamage>@DamageCalc@ bonus magic damage\u003C\u002FmagicDamage>.\u003Cli>Heal you for \u003Chealing>@HealCalc@ Health\u003C\u002Fhealing>.\u003Cli>Permanently increase your health by \u003Chealing>5\u003C\u002Fhealing> for melee Attacks and \u003Chealing>2\u003C\u002Fhealing> for ranged ones.\u003Cbr>\u003Cbr>Max Health gained: \u003CscaleHealth>@f4@\u003C\u002FscaleHealth>\u003Cbr>Damage to Champions: \u003CscaleHealth>@f1@\u003C\u002FscaleHealth>\u003Cbr>Total Healing: \u003CscaleHealth>@f2@\u003C\u002FscaleHealth>\u003Cbr>Times Used: @f3@","Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.","Every 4s in combat, your next basic attack on a champion will:\u003Cli>Deal bonus magic damage equal to 3.5% of your max health\u003Cli>Heal you for 1.3% of your max health\u003Cli>Permanently increase your health by 5\u003Cbr>\u003Crules>\u003Ci>Ranged Champions:\u003C\u002Fi> Damage, healing, and permanent health gained are 40% effective.\u003C\u002Frules>","Drain Opponents","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FGraspOfTheUndying\u002FGraspOfTheUndying.png",[469,1204],"Total Healing: @eogvar2@",{},{"id":157,"name":1207,"majorChangePatchVersion":860,"tooltip":1208,"shortDesc":1209,"longDesc":1210,"recommendationDescriptor":1211,"iconPath":1212,"endOfGameStatDescs":1213,"recommendationDescriptorAttributes":1216},"Hail of Blades","Gain {{ Item_Melee_Ranged_Split }}% Attack Speed when you attack an enemy champion for up to @NumHits@ attacks. \u003Cbr>\u003Cbr>Cooldown: @Cooldown@s.\u003Cbr>\u003Chr>\u003Cbr>Hail of Blades attacks: @f1@\u003Cbr>Percentage of Hail attacks landed: @f2@%\u003Cbr>\u003Cbr>\u003Crules>Basic Attack resets increase the attack limit by 1.\u003Cbr>Allows you to temporarily exceed the Attack Speed limit.\u003C\u002Frules>","Gain a large amount of Attack Speed for the first 3 attacks made against enemy champions.","Gain 160% (80% for ranged champions) Attack Speed when you attack an enemy champion for up to 3 attacks.\u003Cbr>\u003Cbr>No more than 3s can elapse between attacks or this effect will end.\u003Cbr>\u003Cbr>Cooldown: 10s.\u003Cbr>\u003Cbr>\u003Crules>Attack resets increase the attack limit by 1.\u003Cbr>Allows you to temporarily exceed the Attack Speed limit.\u003C\u002Frules>","Flurry of Attacks","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FHailOfBlades\u002FHailOfBlades.png",[1214,1215],"Attacks made with extra Attack Speed: @eogvar1@","Percentage of Hail attacks landed: @eogvar2@%",{},{"id":67,"name":1218,"majorChangePatchVersion":462,"tooltip":1219,"shortDesc":1220,"longDesc":1220,"recommendationDescriptor":52,"iconPath":1221,"endOfGameStatDescs":1222,"recommendationDescriptorAttributes":1225},"Conditioning","After 12 minutes gain \u003CscaleArmor>@ArmorCalcTooltip@ Armor\u003C\u002FscaleArmor> and \u003CscaleMR>@MagicResistCalcTooltip@ Magic Resist\u003C\u002FscaleMR>.","After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FConditioning\u002FConditioning.png",[959,1223,1224],"Total Bonus Armor: @eogvar2@","Total Bonus Magic Resist: @eogvar3@",{"kDurability":459},{"id":1227,"name":1228,"majorChangePatchVersion":52,"tooltip":1229,"shortDesc":1230,"longDesc":1231,"recommendationDescriptor":1232,"iconPath":1233,"endOfGameStatDescs":1234,"recommendationDescriptorAttributes":1236},8124,"Predator","Enchants your boots with the active effect \u003Cfont color='#c60300'>Predator\u003C\u002Ffont>.\u003Cbr>\u003Cbr>Gain increased \u003Cspeed>Move Speed\u003C\u002Fspeed>, ramping up to \u003Cspeed>@MaxMSLevelCalc@ Move Speed\u003C\u002Fspeed> over 1.5 seconds, while chasing enemy champions. Damaging attacks or abilities to champions end this effect, dealing \u003CscaleLevel>@f3@\u003C\u002FscaleLevel> \u003CscaleAP>(+@f5@)\u003C\u002FscaleAP> \u003CscaleAD>(+@f4@)\u003C\u002FscaleAD> bonus damage. \u003Cbr>\u003Cbr>Cooldown: \u003CscaleLevel>@f7@\u003C\u002FscaleLevel>s\u003Cbr>\u003Chr>\u003Cbr>Damage Dealt To Champions: @f1@","Add an active effect to your boots that grants a large boost of \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS\u003C\u002Flol-uikit-tooltipped-keyword> and causes your next attack or ability to deal bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage\u003C\u002Flol-uikit-tooltipped-keyword>.","Enchants your boots with the active effect '\u003Cfont color='#c60300'>Predator\u003C\u002Ffont>.'\u003Cbr>\u003Cbr>Gain increased Move Speed, ramping up to 25-50% Move Speed over 1 second, while chasing enemy champions. After ramping up, damaging attacks or abilities to champions end this effect, dealing 20-180 (+\u003CscaleAD>0.25\u003C\u002FscaleAD> bonus AD)(+\u003CscaleAP>0.15\u003C\u002FscaleAP> AP) bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>\u003Cfont color='#48C4B7'>adaptive damage\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>.\u003Cbr>\u003Cbr>Cooldown: 120s-60s.","Out of Combat Movement","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FPredator\u002FPredator.png",[1235],"Total Damage to Champions: @eogvar1@",{},{"id":270,"name":1238,"majorChangePatchVersion":52,"tooltip":1239,"shortDesc":1240,"longDesc":1241,"recommendationDescriptor":52,"iconPath":1242,"endOfGameStatDescs":1243,"recommendationDescriptorAttributes":1244},"Absolute Focus","While above 70% health, gain \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>@AdaptiveForceCalc@ Adaptive Force\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>.\u003Cbr>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>","While above 70% health, gain extra \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage\u003C\u002Flol-uikit-tooltipped-keyword>.","While above 70% health, gain an \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> bonus of up to 18 Attack Damage or 30 Ability Power (based on level). \u003Cbr>\u003Cbr>Grants 1.8 Attack Damage or 3 Ability Power at level 1. ","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FAbsoluteFocus\u002FAbsoluteFocus.png",[496],{"kBurstDamage":471,"kDamagePerSecond":471},{"id":236,"name":1246,"majorChangePatchVersion":52,"tooltip":1247,"shortDesc":1248,"longDesc":1249,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":1250,"recommendationDescriptorAttributes":1251},"The Savant","\u003CpathPrecision>Precision\u003C\u002FpathPrecision> + \u003CpathInspiration>Inspiration\u003C\u002FpathInspiration>\u003Cbr>+0% Attack Speed","\u003CpathBonus>\u003CpathPrecision>Precision\u003C\u002FpathPrecision> + \u003CpathInspiration>Inspiration\u003C\u002FpathInspiration> Set Bonus\u003C\u002FpathBonus>","+0% Attack Speed",[],{},{"id":1253,"name":1254,"majorChangePatchVersion":1255,"tooltip":1256,"shortDesc":1257,"longDesc":1258,"recommendationDescriptor":52,"iconPath":1259,"endOfGameStatDescs":1260,"recommendationDescriptorAttributes":1263},8136,"Zombie Ward","8.14","\u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns\u003C\u002Flol-uikit-tooltipped-keyword> on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Zombie Wards are visible, last for 120s and do not count towards your ward limit.\u003Cbr>\u003Cbr>Gain an \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10. After spawning 10 Zombie Wards, additionally gain 10 adaptive force.\u003Cbr>\u003Chr>\u003Cbr>Stats Gained: \u003CscaleAD>+@f2@ Attack Damage\u003C\u002FscaleAD>\u003Cbr>Zombie Wards raised: @f1@","\u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns\u003C\u002Flol-uikit-tooltipped-keyword> on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive\u003C\u002Flol-uikit-tooltipped-keyword> for each Zombie Ward spawned plus a bonus upon completion.","\u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns\u003C\u002Flol-uikit-tooltipped-keyword> on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Zombie Wards are visible, last for 120s and do not count towards your ward limit.\u003Cbr>\u003Cbr>Gain an \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10. After spawning 10 Zombie Wards, additionally gain 10 adaptive force.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FDomination\u002FZombieWard\u002FZombieWard.png",[1261,1262],"Wards spawned: @eogvar1@","Adaptive Force Gained: @eogvar2@",{"kUtility":459},{"id":316,"name":1265,"majorChangePatchVersion":52,"tooltip":1266,"shortDesc":1267,"longDesc":1025,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":1268,"recommendationDescriptorAttributes":1269},"The Ancient One","\u003CpathSorcery>Sorcery\u003C\u002FpathSorcery> + \u003CpathResolve>Resolve\u003C\u002FpathResolve>\u003Cbr>+0 Attack Damage or +0 Ability Power, \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>Adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>\u003Cbr>Current Bonus: \u003CscaleAD>+@f1@ \u003CscaleAD>Attack Damage\u003C\u002FscaleAD>\u003C\u002FscaleAD>\u003Cbr>+0-0 Health based on level","\u003CpathBonus>\u003CpathSorcery>Sorcery\u003C\u002FpathSorcery> + \u003CpathResolve>Resolve\u003C\u002FpathResolve> Set Bonus\u003C\u002FpathBonus>",[],{},{"id":416,"name":1271,"majorChangePatchVersion":52,"tooltip":1272,"shortDesc":1272,"longDesc":1272,"recommendationDescriptor":52,"iconPath":1273,"endOfGameStatDescs":1274,"recommendationDescriptorAttributes":1275},"Cosmic Insight","+\u003Cattention>18\u003C\u002Fattention> Summoner Spell Haste\u003Cbr>+\u003Cattention>10\u003C\u002Fattention> Item Haste","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FInspiration\u002FCosmicInsight\u002FCosmicInsight.png",[594],{"kCooldown":459},{"id":1277,"name":1278,"majorChangePatchVersion":1279,"tooltip":1280,"shortDesc":1281,"longDesc":1281,"recommendationDescriptor":52,"iconPath":1282,"endOfGameStatDescs":1283,"recommendationDescriptorAttributes":1284},8472,"Chrysalis","8.6","Start the game with 40 bonus health. When you get 4 takedowns, convert that health for an \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> bonus of 6 Attack Damage or 10 Ability Power.\u003Cbr>\u003Chr>\u003Cbr>Takedowns: @f1@\u002F@f2@\u003Cbr>Health Given: @f3@\u003Cbr>Bonus \u003CscaleAD>Attack Damage\u003C\u002FscaleAD> Given: @f4@","Start the game with 40 bonus health. When you get 4 takedowns, convert that health for an \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>\u003Cfont color='#48C4B7'>adaptive\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword> bonus of 6 Attack Damage or 10 Ability Power.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FResolve\u002FChrysalis\u002FChrysalis.png",[],{},{"id":418,"name":1286,"majorChangePatchVersion":1287,"tooltip":1288,"shortDesc":1289,"longDesc":1290,"recommendationDescriptor":52,"iconPath":1291,"endOfGameStatDescs":1292,"recommendationDescriptorAttributes":1294},"Jack Of All Trades","9.6","For each different stat gained from items, gain one Jack stack. Each stack grants you \u003Cspeed>1 Ability Haste\u003C\u002Fspeed>.\u003Cbr>\u003Cbr>Gain 10 or 25 bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>Adaptive Force\u003C\u002Flol-uikit-tooltipped-keyword> at 5 and 10 stacks, respectively.\u003Cbr>\u003Chr>\u003Cbr>Different Stats: @f1@\u003Cbr>Bonus Adaptive Force: +@f2@","For each different stat gained from items, gain one Jack stack. Each stack grants you \u003Cspeed>1 Ability Haste\u003C\u002Fspeed>.\u003Cbr>\u003Cbr>Gain bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>Adaptive Force\u003C\u002Flol-uikit-tooltipped-keyword> at 5 and 10 stacks.","For each different stat gained from items, gain one Jack stack. Each stack grants you \u003Cspeed>1 Ability Haste\u003C\u002Fspeed>.\u003Cbr>\u003Cbr>Gain 10 or 25 bonus \u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>Adaptive Force\u003C\u002Flol-uikit-tooltipped-keyword> at 5 and 10 stacks, respectively.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FInspiration\u002FJackOfAllTrades\u002FJackofAllTrades2.png",[1293],"Bonus stats gained: @eogvar1@ - @eogvar2@",{"kUtility":459},{"id":323,"name":1296,"majorChangePatchVersion":52,"tooltip":1297,"shortDesc":1298,"longDesc":1299,"recommendationDescriptor":1300,"iconPath":1301,"endOfGameStatDescs":1302,"recommendationDescriptorAttributes":1303},"Arcane Comet","Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.\u003Cbr>\u003Cbr>Damage: @DamageCalc@\u003Cbr>Cooldown: @CooldownCalc@s\u003Cbr>\u003Crules>\u003Cbr>Cooldown Reduction:\u003Cbr>Single Target: 20%.\u003Cbr>Area of Effect: 10%.\u003Cbr>Damage over Time: 5%.\u003Cbr>\u003C\u002Frules>\u003Cbr>You have hit with @f3@% of comets fired, for a total of @f1@ damage to champions.","Damaging a champion with an ability hurls a damaging comet at their location.","Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.\u003Cbr>\u003Cbr>\u003Clol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>\u003Cfont color='#48C4B7'>Adaptive Damage\u003C\u002Ffont>\u003C\u002Flol-uikit-tooltipped-keyword>: 30 - 130 based on level (\u003CscaleAP>+0.05 AP\u003C\u002FscaleAP> and \u003CscaleAD>+0.1 bonus AD\u003C\u002FscaleAD>)\u003Cbr>Cooldown: 20 - 8s\u003Cbr>\u003Crules>\u003Cbr>Cooldown Reduction:\u003Cbr>Single Target: 20%.\u003Cbr>Area of Effect: 10%.\u003Cbr>Damage over Time: 5%.\u003Cbr>\u003C\u002Frules>","Ability Damage","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FSorcery\u002FArcaneComet\u002FArcaneComet.png",[517],{},{"id":394,"name":1305,"majorChangePatchVersion":52,"tooltip":1306,"shortDesc":1307,"longDesc":1249,"recommendationDescriptor":52,"iconPath":477,"endOfGameStatDescs":1308,"recommendationDescriptorAttributes":1309},"The Elegant Duelist ","\u003CpathInspiration>Inspiration\u003C\u002FpathInspiration> + \u003CpathPrecision>Precision\u003C\u002FpathPrecision>\u003Cbr>+0% Attack Speed","\u003CpathBonus>\u003CpathInspiration>Inspiration\u003C\u002FpathInspiration> + \u003CpathPrecision>Precision\u003C\u002FpathPrecision> Set Bonus\u003C\u002FpathBonus>",[],{},{"id":406,"name":1311,"majorChangePatchVersion":52,"tooltip":1312,"shortDesc":1313,"longDesc":1312,"recommendationDescriptor":52,"iconPath":1314,"endOfGameStatDescs":1315,"recommendationDescriptorAttributes":1317},"Cash Back","Get 7.5% Gold back when you purchase Legendary Items.","Get some gold back when you purchase Legendary Items.","\u002Flol-game-data\u002Fassets\u002Fv1\u002Fperk-images\u002FStyles\u002FInspiration\u002FCashBack\u002FCashBack2.png",[1316],"Gold Gained: @eogvar1@",{"kGold":784}]